Multimedia & Engineering Academy
The Lancaster High School Multimedia and Engineering Academy provides students with the unique opportunity to learn through integrated lessons, apply knowledge through project-based learning, and develop career skills while still in high school. Students select a pathway that interests them (multimedia or engineering), then follow a carefully designed curriculum that develops their critical thinking, problem solving, and technical skills. Academy teachers work together to support the lessons in each classroom, so students expand their learning across all classes, and apply their skills in the community. Students master the use of 21st century technology, innovate creative solutions for modern problems, develop real-world job skills, and become the leaders of tomorrow. Admittance to the academy is by application only and is a four year commitment.
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Our goal is to develop global workforce leaders and innovators in media arts, and engineering. The academy provides the foundation and tools to think critically, work collaboratively, solve complex problems, and synthesize innovations for the future.
We do this through pathways that are facilitated by dedicated educators, staff, and community members who collaborate, utilizing applied project-based learning and leading-edge technologies. Lancaster High School’s Multimedia and Engineering Academy is a Certified Silver Linked Learning Academy.
Year 1: Introduction to Engineering Design Honors
Students dig deep into the engineering design process, applying math, science, and engineering standards to hands-on projects like designing a new toy or improving an existing product.
Year 2: Principles of Engineering Honors
Students explore a broad range of engineering topics including mechanisms, strength of structure and materials, and automation, and then they apply what they know to take on challenges like designing a self-powered car.
Year 3: Computer Integrated Manufacturing Honors
Students discover and explore manufacturing processes, product design, robotics, and automation, and then they apply what they have learned to design solutions for real-world manufacturing problems.
Capstone: Engineering Design and Development Honors
Students identify a real-world challenge then research, design, and test a solution, ultimately presenting their unique solutions to a panel of engineers.
Year 1: Computer Science Principles (AP)
Designed to be the first computer science course for students who have never programmed before. Students work in teams to create simple apps for mobile devices using MIT App Inventor®, and Python. Students explore also the application of computing across career paths building skills and awareness in digital citizenship and Multimedia. Students work using Industry standard software like the Adobe Suite to prepare students for the multimedia pathway.
Year 2: Multimedia Contemporary Design:
This course is an integration of communication skills and artistic proficiencies using contemporary media arts as a focus. The students will develop an understanding of the role of contemporary media as a verbal and visual means of communication in today’s society.
Year 3: Digital Media & Graphic Design:
This course provides students with design and software skills that will enable them to develop work that utilizes animation, graphics, illustration, videography, and photography. Using a project-oriented approach, the course aims to develop and nurture the creativity, passion and industry knowledge required for meaningful employment in computer-aided Graphic Design.
Capstone: Advanced Digital Media Arts and Communication:
The focus of study is on the artistic side of graphic design and how digital art is created, produced, and its overall relevance to society. Students will create a digital portfolio as a final project in order prepare them for their portfolio Defense. Students throughout the course will develop ideas individually and within groups, research subject content, illustrate, propose, and produce graphics products. Students will produce a variety of digitally created art products for print, web, video, and personal use, that are influenced by traditional techniques as they relate the principles and elements of design.